{{charName}}
{{#dice1}}

**Weapon Attack**

{{/dice1}}{{^dice1}}

**Weapon Stats**

{{/dice1}}

**{{weaponName}}**

{{#weaponCategory}} **{{weaponCategory}}** {{#weaponRange}} - {{/weaponRange}} {{/weaponCategory}} {{#weaponRange}} **{{weaponRange}}** {{/weaponRange}}

{{#weaponGrip}}
[{{weaponGrip}}{{#weaponMartial}} - {{weaponMartial}}{{/weaponMartial}}]
{{/weaponGrip}}

**Attack:** {{^dice1}}**{{/dice1}}{{attack}}{{^dice1}}**{{/dice1}}
{{^dice1}}
**Damage: [HR + {{weaponDamage}}]  ({{damageType}})**
{{/dice1}} {{#rollTotal() dice2 dice1}}
{{#^rollWasFumble() dice1}} {{#rollGreater() dice1 5}}
**Critical Success!**
{{/rollGreater() dice1 5}} {{#^rollGreater() dice1 5}}
**Doubles!**
{{/^rollGreater() dice1 5}}
**Damage: {{dice1}} + {{weaponDamage}}  ({{damageType}})**
{{/^rollWasFumble() dice1}} {{#rollWasFumble() dice1}}
**Critical Fail!**
{{/rollWasFumble() dice1}} {{/rollTotal() dice2 dice1}} {{#rollGreater() dice1 dice2}}
**Damage: {{dice1}} + {{weaponDamage}}  ({{damageType}})**
{{/rollGreater() dice1 dice2}} {{#rollGreater() dice2 dice1}}
**Damage: {{dice2}} + {{weaponDamage}}  ({{damageType}})**
{{/rollGreater() dice2 dice1}} {{#desc}}
**Description:** {{desc}}
{{/desc}}
{{charName}}

**{{magicTitle}}**

**{{spellName}}**

{{#spellCost}}

**MP Cost: {{spellCost}}**

{{#spellTarget}}

**Target: {{spellTarget}}**

{{/spellTarget}} {{#spellDuration}}

**Duration: {{spellDuration}}**

{{/spellDuration}}
{{/spellCost}}
{{#magicAttack}}
**Magic Check:** {{^dice1}}**{{/dice1}}{{magicAttack}}{{^dice1}}**{{/dice1}}
{{^dice1}} {{#magicDamage}}
**Damage: [HR + {{magicDamage}}]  ({{magicDamageType}})**
{{/magicDamage}} {{/dice1}} {{#dice1}} {{#dice2}} {{#rollTotal() dice2 dice1}}
{{#^rollWasFumble() dice1}} {{#rollGreater() dice1 5}}
**Critical Success!**
{{/rollGreater() dice1 5}} {{#^rollGreater() dice1 5}}
**Doubles!**
{{/^rollGreater() dice1 5}} {{#magicDamage}}
**Damage: {{dice1}} + {{magicDamage}}  ({{magicDamageType}})**
{{/magicDamage}} {{/^rollWasFumble() dice1}} {{#rollWasFumble() dice1}}
**Critical Fail!**
{{/rollWasFumble() dice1}} {{/rollTotal() dice2 dice1}} {{#rollGreater() dice1 dice2}} {{#magicDamage}}
**Damage: {{dice1}} + {{magicDamage}}  ({{magicDamageType}})**
{{/magicDamage}} {{/rollGreater() dice1 dice2}} {{#rollGreater() dice2 dice1}} {{#magicDamage}}
**Damage: {{dice2}} + {{magicDamage}}  ({{magicDamageType}})**
{{/magicDamage}} {{/rollGreater() dice2 dice1}} {{/dice2}} {{/dice1}} {{/magicAttack}} {{#magicEffect}}
**Effect:** {{magicEffect}}
{{/magicEffect}}
{{charName}}

**Check**

**{{name}}**

{{#attrs}}

{{attrs}}

{{/attrs}}

**Result:** {{total}}
{{#rollTotal() dice2 dice1}}
{{#^rollWasFumble() dice1}} {{#rollGreater() dice1 5}}
**Critical Success!**
{{/rollGreater() dice1 5}} {{#^rollGreater() dice1 5}}
**Doubles!**
{{/^rollGreater() dice1 5}} {{/^rollWasFumble() dice1}} {{#rollWasFumble() dice1}}
**Critical Fail!**
{{/rollWasFumble() dice1}} {{/rollTotal() dice2 dice1}}
{{charName}}

**{{genericTitle}}**

**{{name}}**

{{#level}}
[Lvl {{level}}]
{{/level}} {{#genericType}}

**{{genericType}}**

{{#genericType2}}

**{{genericType2}}**

{{/genericType2}}
{{/genericType}} {{#genericValue1}}

**{{genericParam1}}: {{genericValue1}}**

{{#genericValue2}}

**{{genericParam2}}: {{genericValue2}}**

{{/genericValue2}} {{#genericValue3}}

**{{genericParam3}}: {{genericValue3}}**

{{/genericValue3}}
{{/genericValue1}}
{{#genericRoll}}
**Result:** {{genericRoll}}
{{/genericRoll}} {{#desc}}
**Description:** {{desc}}
{{/desc}} {{#trigger}}
{{#triggerType}}

**{{triggerType}}**

{{/triggerType}}
**Trigger:** {{trigger}}
{{/trigger}} {{#effect}}
{{#effectType}}

**{{effectType}}**

{{/effectType}}
**Effects:** {{effect}}
{{/effect}}

Character

Name
Identity
Theme
Origin
Bond 1


Description

Bond 2


Description

Bond 3


Description
Bond 4


Description

Bond 5


Description

Bond 6


Description
  • +1 Fabula Point if you have none at the start of the session.
  • +1 Fabula Point when a Villain makes an entrance.
  • +1 Fabula Point when you fumble a check.
  • +2 Fabula Point if you surrender at zero HP.
  • Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not a fumble).
  • Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per check).
  • Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it.

At the end of each session, you automatically gain 5 XP. Then :
  • Gain XP equal to [Fabula Points spent by the group / number of Player Characters]
  • Gain XP equal to [Ultima Points spent by Villains]
Finally if you have 10 or more XP, lose 10 XP and gain 1 level

Stats

Current HP
Added HP
Crisis
HP Max


Current MP
Added MP
MP Max


Current IP
Added IP
IP Max

Added Initiative
Defense
Added Defense
Magic Defense
Added Magical Def.
Dexterity Buffs
Current Dexterity Slow
Insight Buffs
Current Insight Dazed
Might Buffs
Current Might Weak
Willpower Buffs
Current Willpower Shaken
Enraged
Poisoned
Physical
Air
Bolt
Dark
Earth
Fire
Ice
Light
Poison
Slow
Dazed
Weak
Shaken
Enraged
Poisoned

Equipment

Martial Armor
Martial Shields
Martial Melee Weapons
Martial Ranged Weapons
Name
Category
+
Damage [HR + ] Type
Grip Range
Description
Name
Category
+
Damage [HR + ] Type
Grip Range
Description
Name
 
Category
+
Damage [HR + ] Type
Grip Range
Description
Name Armor Initiative
Bonus Defense   Bonus Magic Defense

Description
Name

Description
Name Shield Initiative
Bonus Defense   Bonus Magic Defense

Description

Backpack

Item
IP Cost
Effect
Elixir
3
One creature recovers 50 Mind Points.
Remedy
3
One creature recovers 50 Hit Points.
Tonic
2
One creature recovers from a single status effect.
Elemental Shard
2
One creature suffers 10 damage of a type of your choice (air, bolt, earth, fire, or ice).
Magic Tent
4
Allows the entire group to rest in the wilderness.
Project Name:
Cost Advancement Max Advancement
Description:

Name
Equipment Initiative
Bonus Defense Bonus Magic Defense
Description

Name
Description
Item:
Description

Classes



Name Level
Bonus
Description

Name Level
Description
Name Level
Description
Name Level
Description
Name Level
Description
Name Level
Description

Name
Effect

Magic

Name
+
Damage [HR + ] Type
Cost Duration
Target
Effect
Name
Cost Duration
Target
Effect

Rituals


Arcanism
Chimerism
Elementalism
Entropism
Ritualism
Spiritism

Name
+
Cost Advancement Clock Max
Effect:

Journal

Title:
Quest:
Character:
Creature:
Location:
Item:
Discovery:

Atlas High Fantasy

(Optional Content)

Name: Type:

Description:
Effects:

Trigger: Clock: /
Filled Sections: per trigger

Mechanics:

Name:

Description:

Effect:

Mechanics:

Rolls